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El Camino cargo transport concept art

I designed El Camino thinking about creating a memorable ship, with some characteristics that give a lot of actual functionality and a lot of character as well, the mechanical and tough look had to be part of this old ship, but at the same time of course it has to look "cool" in the sense of more agile than other cargo ships, it can maneuver more like a fighter almost.
Raul Campos was the lead 3D modeler for this project and I think he did a great job, along my Co-Director and Producer ( https://www.artstation.com/win_campos ) I think we achieved an iconic shape that definitely stands out.
We of course wanted more of this ship, so I took it to my friends at https://haxu3d.com/en/, and they did the awesome 3D printing and detailing of 2 ships, this only confirm how cool the design turned out.

If you haven't yet, check out our shortfilm here

https://www.youtube.com/watch?v=WVEg6E1Rnk8&t=477s

Final Concept Art

Final Concept Art

Silhouette studies and cargo separation planning

Silhouette studies and cargo separation planning

Rear concept art paint over Raul Campos 3D Modeling

Rear concept art paint over Raul Campos 3D Modeling

Look & Development, when Raul finished the modeling,  it was time to decide the final look,  Fernando Campos  and I, decided not to go with the original concept color as we thought this should look more like an actual Truck

Look & Development, when Raul finished the modeling, it was time to decide the final look, Fernando Campos and I, decided not to go with the original concept color as we thought this should look more like an actual Truck

Final 3D model done by Raul Campos, check out a more detailed post about how Raul completed this model

https://www.artstation.com/artwork/X1PRxn

I designed the utility lights to make it functional, and also to give a nice sense of scale

I designed the utility lights to make it functional, and also to give a nice sense of scale

El Camino fly by, for this shot I wanted to show off the detail that Raul achieved here. it was just an excuse for it, that's why it's flying slow closer to the camera *uncropped

For this shot, the cargo detaches from the main ship, I did animation, lighting and rendering and comp.

Final shot *uncropped

For the close up shots were we see the ship discarding the Cargo element, I had to model more detail and ended up doing these shots from modeling to comp

For the close up shots were we see the ship discarding the Cargo element, I had to model more detail and ended up doing these shots from modeling to comp

Final shot *uncropped

Cargo element, hidden face extra detail modeling, lighting & rendering

Cargo element, hidden face extra detail modeling, lighting & rendering

final comp * uncropped

Layout anim early test.

Final comp in Nuke, I did the explosion composite using a bunch of explosion clips to make it look more photoreal

3D printing by https://haxu3d.com/en/

3D printing by https://haxu3d.com/en/

My hand for scale

My hand for scale