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El Camino CG Environments ( interiors )

Here's another breakdown on several shots I worked on for our short film EL Camino, from the beginning this was a DIY filmmaking style, so we had to solve a lot of these shots ourselves, here's my process on some CG backgrounds for both full CG and live action shots.
Thanks to all the amazing artist that helped out!

3D modeling, lighting and rendering, For this one, I knew this BG was going to be totally out of focus, so I just focused on the general idea and mood to save time and be efficient in my production workflow, not a lot of attention to detail needed

3D modeling, lighting and rendering, For this one, I knew this BG was going to be totally out of focus, so I just focused on the general idea and mood to save time and be efficient in my production workflow, not a lot of attention to detail needed

"JX" 3D model and textures: Raul Campos
Animation: Francisco José Rubiales
CG cloth, lighting and final render: Jaime Jasso

"JX" 3D model and textures: Raul Campos
Animation: Francisco José Rubiales
CG cloth, lighting and final render: Jaime Jasso

My final comp

The Tools' Room, 3D modeling, lighting and rendering

The Tools' Room, 3D modeling, lighting and rendering

Quick mood and grading test

HDR for JX's (the robot's) reflections and GI

HDR for JX's (the robot's) reflections and GI

My Final comp
"JX" 3D model and textures: Raul Campos
Animation: Francisco José Rubiales

El Camino's dirty corridors 3D Matte Painting

El Camino's dirty corridors 3D Matte Painting

Final Shot
Comp by Zack Insano

Engine Room 3D modeling by https://www.artstation.com/alfie3d

Engine Room 3D modeling by https://www.artstation.com/alfie3d

Override Material render test, and quick lighting set up, I started evaluating volume and detail, before working on all materials and lighting.

Override Material render test, and quick lighting set up, I started evaluating volume and detail, before working on all materials and lighting.

I worked on the look and development, lighting and rendering and final compositing, this is a first version

I worked on the look and development, lighting and rendering and final compositing, this is a first version

detail and BG wall lights variation, based on the plate's camera angle

detail and BG wall lights variation, based on the plate's camera angle

Final Grade in Nuke

Engine Room Plate and my final comp