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El Camino Cargo Spaceships

For our short film I had to create lots of assets, and every asset was changing in detail due to the proximity to the camera, I consider myself more of a Filmmaker rather than a Shotmaker, this means that I work more for the final shot rather than for the asset itself, this is more of a personal choice as I think this is more efficient in the line of production.

Albert Whitlock used to say " If it looks good, then it's right"
I can't agree more.

I knew motion blur was going to be one optical issue that was actually going to define the detail of my 3D model, and that's why I had to take decisions on what to model and what to "fake" visually, I did the final comp in Nuke and I think it works well for the storytelling.

Our shortfilm El Camino here:

https://youtu.be/WVEg6E1Rnk8

Final Shot, comp

Final level of detail

Final level of detail

working on adding more detail

working on adding more detail

unused cargo spaceship

unused cargo spaceship

Substance Painter textures tests

Substance Painter textures tests