For our short film I had to create lots of assets, and every asset was changing in detail due to the proximity to the camera, I consider myself more of a Filmmaker rather than a Shotmaker, this means that I work more for the final shot rather than for the asset itself, this is more of a personal choice as I think this is more efficient in the line of production.
Albert Whitlock used to say " If it looks good, then it's right"
I can't agree more.
I knew motion blur was going to be one optical issue that was actually going to define the detail of my 3D model, and that's why I had to take decisions on what to model and what to "fake" visually, I did the final comp in Nuke and I think it works well for the storytelling.
Our shortfilm El Camino here:
Final Shot, comp