This is an exercise of 3D Environment and "CGmatography" for my class at the Panamerican University in Guadalajara México, the goal was to teach the students my creative process from scratch to the final comp/post-production phase, also the considerations on 3D workflow from modeling to scene assembly, Lighting, and Rendering and so on, but mainly teaching them how to think as a cinematographer, all done in 3ds Max /Vray and final comp in Nuke.