This is my last submission to the Visual Effects Society / Unreal Engine Fellowship.
For my first sequence, I wanted to do something very cinematic and on a somewhat smaller scale in order to achieve a better-finished look. I used Megascans, some assets from Unreal's Marketplace, and other assets found on Sketchfab.
It's pretty much a pitching idea of a project that I may develop in the future, my own Frankenstein's idea, I found that Unreal is so awesome to visualize, I'm loving the instant feedback, and certainly not missing pre-rendering at all :)
I played with Cinematography so I could get the best out of the few assets I had.