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Helicarrier Bay ( Captain America the winter soldier 2014 )

I was in charge of modeling, designing, doing look dev on assets and the whole environment on the Helicarrier bay for this film, it was a huge environment where I was only provided with one single concept art, based on that language I designed on the fly all the assets and started working on shot, Luis Calero also helped with a big part of this environment not shown here, and Daniel Schmid gave the final look that we see in the movie, later in the production this environment was handed off to more artists to start working on shots.

This is my first test, I own everything bu the final comp and the Helicarriers.
ENV modeling, lighting and rendering, look dev

This is my first test, I own everything bu the final comp and the Helicarriers.
ENV modeling, lighting and rendering, look dev

initially, there was a 4th Helicarrier that was later removed, this is the actual Avengers 1st movie helilcarrier that appears on the first Captain America TWS trailer

initially, there was a 4th Helicarrier that was later removed, this is the actual Avengers 1st movie helilcarrier that appears on the first Captain America TWS trailer

the Final shot done , lighting and scene assembly by Daniel Schmid

the Final shot done , lighting and scene assembly by Daniel Schmid

The initial layout scene that I set up, I didn't know where to start, so I started defining the general space and scale.

The initial layout scene that I set up, I didn't know where to start, so I started defining the general space and scale.

gantries and launch towers initial modeling

gantries and launch towers initial modeling

the huge columns and tiny elements I was modeling using lots of NASA reference

the huge columns and tiny elements I was modeling using lots of NASA reference

for the huge back wall, I thought about the NASA's shuttle transporter and their huge platforms and hangars, really great reference for scale and complexity

for the huge back wall, I thought about the NASA's shuttle transporter and their huge platforms and hangars, really great reference for scale and complexity

early material test for the floor

early material test for the floor

scene assembly!

scene assembly!

aerial perspective test

aerial perspective test

adding some textures

adding some textures

pin lights for scale, resembles the Death Star!

pin lights for scale, resembles the Death Star!

working on the Amb lighting

working on the Amb lighting

I designed these container just to make them look different but "believable" easy to stack in real life I guess...?

I designed these container just to make them look different but "believable" easy to stack in real life I guess...?

Sun light test

Sun light test

asset modeling and look dev

asset modeling and look dev

asset modeling and look dev

asset modeling and look dev

Thinking about the assets I had to plan how would they move and work  for animation

Thinking about the assets I had to plan how would they move and work for animation

asset modeling and look dev

asset modeling and look dev