I was in charge of modeling, designing, doing look dev on assets and the whole environment on the Helicarrier bay for this film, it was a huge environment where I was only provided with one single concept art, based on that language I designed on the fly all the assets and started working on shot, Luis Calero also helped with a big part of this environment not shown here, and Daniel Schmid gave the final look that we see in the movie, later in the production this environment was handed off to more artists to start working on shots.